Sunday 20 November 2011

Week 4 | Affordance

 Affordance is the quality of an object, or an environment, which allows an individual to perform an action.
It also can be explain as a situation where an object’s sensory characteristics intuitively imply its functionality and use.
For example,
A button, by being slightly raised above an otherwise flat surface, suggests the idea of pushing it. A lever, by being an appropriate size for grasping, suggests pulling it. A blinking red light and buzzer suggests a problem and demands attention. A chair, by its size, its curvature, its balance, and its position, tells people to sit on it.




As a designer, affordance is a thing that need to be applied because sometimes we need to make user know how to operating the product without telling them in details, which is to make user feels comfortable and it is easy to use  without reading the instructions first.

The common psychological term for this is stimulus-response compatibility.

ABDUL HADI BIN ABDUL HARIS
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