Thursday 17 November 2011

WEEK 4 | AFFORDANCE

What is affordance ? wikipedia said that an affordance is the quality of an object, or an environment, which allows an individual to perform an action. For example, twisting a door knobs, ball is for throwing or bouncing, chair is for sitting and so on. These example are good affordance because we don't need a manual instructions for what to do with the object. 






Even the kids know how to switch on and off. The point is, our brain react what to do once we see an object that clearly we know exactly how to play with it. Like a robot dog, AIBO or Artificial Intelligent Robot is a very brilliant robot dog. It can walk, see, plays with human, also can recognize a commands in English and Spanish. Its like a real dog. Do everything like a real dog except for eating and pooping. Its all programmed to this robot dog so that the robot can do almost everything. Like when it see the ball, it know that it must catch the ball when the owner throw it. It is very easy to handle this robot dog because it act like a real dog! 



The most important thing is design. Design in affordance is important and its a must because it will make the user comfortable and easy to use it without reading the instructions first. A good affordance is when it can tell you how to use it by itself. But when the design is good but it not come to satisfaction to the user, its not a good affordance. It need to be balance, so that the user will satisfied and enjoy using it. 



AISYAH ALWANI
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