Saturday 24 December 2011

WEEK 9 | DESIGN AND PROTOTYPING

Interaction-design.org said that prototyping is a method used by designers to acquire feedback from users about future designs. Prototype are similar to mock-ups, but are usually not as low-fidelity as mock-ups and appear slightly later in the design process. Based on searchcio-midmarket.techtarget.com, the word prototype comes from the latin words proto means original, and typos, meaning form or model. In a non-technical context, a prototype is an especially representative example of a given category. 

There are two types of prototype:

  • Low fidelity prototype is a rough cut of your interface design likes sketches, index cards, something that are not the final outcomes. It is the easiest way to build the prototype. For example, sketch storyboards is to show overal design concept and the design structure. In the other hand, it will save the budgets and costs to use the actual material that would be used in the final outcome. 


  • High-fidelity prototype is the closely resemble the end of the product. It will uses the actual materials, details and functionality that would be used for the final product. It should be able to interact with them and other people will be able to understand it. Moreover, it will costly than the low fidelity prototype but it can help us in finding out the problems that can be fixed before producing the actual product. 



Advantages on low fidelity prototype are its quick and cheap to build a prototype, facilities brainstorming and invites discussion, it also can enables early evaluation and save a lot of time. On the other hand, the advantages of high-fidelity prototype are the prototype will look the same with the final product, fully interactive and it is in complete functionality.





AISYAH ALWANI
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